Whisky
Run Windows games and applications on macOS, using Wine.
Whisky is a native macOS app that wraps Wine with a clean SwiftUI interface. It ships the DXMT (Direct3D 11 to Metal) and DXVK (Direct3D to Vulkan) graphics translation layers, and includes built-in compatibility for Steam, Epic, EA App, Battle.net, and other launchers.
Download for macOS View on GitHub
Install via Homebrew
brew install --cask frankea/whisky/whisky
Note: the default brew install --cask whisky still installs the archived original. Use the qualified frankea/whisky/whisky form for this fork.
Requirements
- Apple Silicon Mac (M1, M2, M3, M4)
- macOS Sequoia 15.0 or later
- ~800 MB disk space for the bundled Wine runtime (a ~313 MB download)
What's included
- Wine 11 with macOS-specific patches
- DXMT (Direct3D 11 to Metal) and DXVK (Direct3D to Vulkan) translation layers, selectable per bottle
- Launcher compatibility profiles for Steam, Epic, EA App, Battle.net, Rockstar, and more
- Stability diagnostics with one-click crash report export
- Game compatibility database with 80+ pre-configured entries
- Signed and notarized DMG; Sparkle delivers in-app updates
Graphics backends
Whisky translates Direct3D to the Mac GPU with translation layers you pick per bottle:
- DXMT (the default behind "Recommended"): Direct3D 11 to Metal, deployed per bottle so one bottle's choice never affects another. The fast path for modern DirectX 11 titles.
- DXVK: Direct3D to Vulkan (via MoltenVK), a broad-compatibility fallback for titles DXMT doesn't handle. Pinned at the macOS-compatible 1.10.3 by design: the DXVK 2.x line needs Vulkan features macOS doesn't expose, so a higher version number simply wouldn't run here.
- D3DMetal: Apple's layer from the Game Porting Toolkit. The current engine can't execute it, and Whisky says so in the picker instead of silently falling back to something slower. Real support (an engine that runs it, with your own imported GPTK payload) is in active development.
Anti-cheat: games using kernel-level anti-cheat (EAC, BattlEye, and similar) generally do not run under any Wine-based wrapper on macOS, including Whisky. This is a Wine-wide limitation, not specific to this fork.
News
- 2026-08-04: Whisky 3.6.0 released. The first fully localized release: the entire app is translated in all 22 supported languages, from Arabic to Vietnamese, with translations managed on Crowdin. Also new: a Steam games library inside bottles, a Game Porting Toolkit import flow, and
whisky games/whisky launchcommand line tools. - 2026-07-30: Whisky 3.5.2 released. Bottles missing from the library are recovered at startup, the graphics backend picker only offers what the engine can run, and first-run engine setup works in day-first locales.
- 2026-07-24: Whisky 3.5.1 released. Winetricks now ships inside the app, so bottle dependency installs (VC++, .NET, DirectX, fonts) work out of the box.
- 2026-06-14: Whisky 3.5.0 released. Optional menu bar extra, inline descriptions across bottle configuration, and program scanning off the main thread.
- 2026-06-13: Whisky 3.4.0 released. DXMT arrives as a selectable per-bottle graphics backend, alongside Wine Libraries 3.1.1.
Full history in the changelog. Release announcements also ship in-app via Sparkle.
Documentation
- WhiskyKit API documentation — DocC-generated reference for the framework
- Upstream issue audit — per-issue accounting against the archived upstream
- Launcher troubleshooting
- Stability troubleshooting
- Bundled game configurations — 80+ curated per-game setups, browsable in-app under Game Configurations
Whisky is GPL v3 licensed. Source code, releases, and issue tracker on GitHub. Whisky is possible thanks to DXVK-macOS, msync, MoltenVK, Sparkle, CrossOver, and Apple's D3DMetal.